Programming Pioneers: Controlling Crossings

Year 5

Year 6

KS2

SKU: D56IL4090002

Find out what it is that computer hardware and software engineers do, then consider a problem they might encounter when helping design products: how are pedestrian crossings programmed and controlled by computer systems?

Children may then either design and program pelican crossings purely ‘in software’ using the provided Scratch project files, or using a combination of Scratch software and actual electronic components.

This downloadable lesson includes a lesson plan, slideshow presentation and printable teaching resources.
£2.99
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