Ancient Greece: Computing | Aesop's Fables

Year 5

Year 6


SKU: T56IL401106

Introduce your KS2 class to Aesop's Fables in this Computing lesson for children in Year 5 and Year 6.

The included slideshow presentation starts by going through some of Aesop's most famous fables and challenges children to consider what the moral of each story is. It then explores how to use Book Creator to create a digital storybook version of these fables. Children will look at how to find and insert images, how to place and edit text, how to add decorative features to their digital storybooks, and lots more! They can then have a go for themselves.

This ready-to-teach lesson comes with an easy-to-follow lesson plan, a slideshow for the teaching input, differentiated activity ideas and a range of printable resources to support children as they present Aesop's Fables in digital storybooks.
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