Cookie By continuing to use our website you are agreeing to use our browser cookies; view our privacy policy for details.
Home » Design & Technology » Moving Pictures
PinIt

Moving Pictures

Moving Pictures Example

These fun-filled KS1 Design and Technology 'Moving Pictures' lesson plans for Year 1 will get their imaginations soaring as they think up exciting and inventive ways to bring their pictures to life through a variety of moving mechanisms. They will explore sliders, levers, pivots and wheel mechanisms and how they can be used to make different parts of a picture move.

With lesson plans, informative slides for the teaching input, differentiated worksheets, Help Sheets and much, much more, these Year 1 'Moving Pictures' lessons provide everything you need to teach this exciting and creative scheme of work.


Complete Series

Moving Pictures: The Complete Series

Moving Pictures: The Complete Series

Includes all 6 lessons from the series
Price: £12.00

The complete 'Moving Pictures' series includes the lessons: Sliding Mechanisms; Levers and Pivots; Wheel Mechanisms; Plan and Design; Making Movies; and Evaluation.

+ Add to Basket

Individual Lessons

Moving Pictures: Sliding Mechanisms

Moving Pictures: Sliding Mechanisms

Lesson #1
Price: £2.99

The first lesson in this series starts by giving your class the chance to look at a variety of storybooks that have moving parts before they go on to explore ways of using sliders to move objects around the page and to make objects appear and disappear. This lesson contains a lesson plan, slides, activity ideas, a Template Sheet and Challenge Cards.

+ Add to Basket
Moving Pictures: Levers and Pivots

Moving Pictures: Levers and Pivots

Lesson #2
Price: £2.99

This lesson teaches your class about levers and pivots and the different ways in which levers can be used in moving pictures. It then gives your class the chance to explore some of these levers for themselves. This lesson contains a lesson plan, slides, activity ideas, Template Sheets, Challenge Cards and differentiated worksheets.

+ Add to Basket
Moving Pictures: Wheel Mechanisms

Moving Pictures: Wheel Mechanisms

Lesson #3
Price: £2.99

This lesson investigates how wheels can be used in moving pictures in different ways before giving your class the fun task of exploring for themselves how to use wheel mechanisms to make certain parts of a picture move. This lesson contains a lesson plan, slides, activity ideas and differentiated worksheets.

+ Add to Basket
Moving Pictures: Plan and Design

Moving Pictures: Plan and Design

Lesson #4
Price: £2.99

This lesson allows your class to consolidate all they have learnt about moving mechanisms so that they can design their own moving pictures. With helpful hints and picture ideas, they are sure to come up with some inspiring and creative ideas! This lesson contains a lesson plan, slides, activity ideas, differentiated worksheets and Story Sheets.

+ Add to Basket
Moving PIctures: Making Movies

Moving PIctures: Making Movies

Lesson #5
Price: £2.99

Your class will follow their designs in this lesson to make their very own moving pictures! They can put all their knowledge to the test as they use sliders, levers, pivots and wheel mechanisms to create fabulous pictures that move. This lesson contains a lesson plan, slides and activity ideas.

+ Add to Basket
Moving Pictures: Evaluation

Moving Pictures: Evaluation

Lesson #6
Price: £2.99

The final lesson in this series gives your class the opportunity to show off their finished moving pictures as they share their work with the rest of the class and evaluate their own and others' finished products. This lesson contains a lesson plan, slides, activity ideas, differentiated worksheets and Question Cards.

+ Add to Basket

Curriculum Objectives (7)


Design & Technology Objectives

  • design purposeful, functional, appealing products for themselves and other users based on design criteria
  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.
  • select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
  • select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
  • explore and evaluate a range of existing products
  • evaluate their ideas and products against design criteria
  • explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products

Sign In

  • Join Today! click here to create an account.
    Forgotten Password? click here to request a reminder.

Facebook
YouTube
Twitter
Pintrest